Wesley Hindle - Portfolio
  • Home
  • Dysons Decent (StarCraft II)
  • Final Year Project (rFactor)
  • Schools Out (Left 4 Dead 2)
  • TopDown Terror (Unreal Engine 3)
  • Games Scripting - Bulldozer Bob
  • Games Scripting - Alien Project
  • 3D Modelling (Maya & Max)

Industry Experience

During my time at Bolton I have tested a number of games for different companies.  I was fortunate enough to receive a part time contract QA testing some games for iPlay/Oberon Media. For these games I was responsible for Bug identification, Gameplay testing, Writing reports, Skype/Email Communication with the development team and using the JIRA system. These games are:

                    Vesuvia - iPlay - QA Engineer
                    Dahlia: Dying for Daylight - iPlay - QA Engineer

I have also tested a number of games for various companies voluntarily, for gameplay issues and bugs. These are:

                    Motorstorm RC - Evolution Studios - Voluntary QA Tester
                    Dirt Showdown - Codemasters - Voluntary QA Tester
                    The Woman's murder club - iPlay - Voluntary QA Tester
                    The Great Gatsby - iPlay - Voluntary QA Tester
                    Agatha Christie - 4:50 from Paddington  - iPlay - Voluntary QA Tester

A small team was created of students at the University by iPlay to test some online facebook games, looking for and posting bugs on JIRA, gameplay testing and balancing testing. These were reported to the iPlay development team using written reports and emails/social media. These games are:

                    Bubble Town: Party Planet - iPlay - Voluntary QA Tester
                    Bloom Town - iPlay - Voluntary QA Tester
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