Wesley Hindle - Portfolio
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  • Dysons Decent (StarCraft II)
  • Final Year Project (rFactor)
  • Schools Out (Left 4 Dead 2)
  • TopDown Terror (Unreal Engine 3)
  • Games Scripting - Bulldozer Bob
  • Games Scripting - Alien Project
  • 3D Modelling (Maya & Max)

Bulldozer Bob

Bulldozer Bob was an individual piece of University coursework. The brief for the project was to create a game in unity using Java script which featured a bulldozer which pushed blocks off a platform to score points. I started off by planning the project on paper, trying to list all of the variables, functions which would be needed and created a HUD. When the plan was finished the code was implemented and then extra features added such as the two player game mode and the enemies which randomly move around the screen destroying and blowing boxes around. The scoring system for the multiplayer level used a 'pool' like mechanic where each team had a unique colour and no matter who pushed that colour off, the team it belong too scored a point. The single player was similar however instead two teams, the second lot of blocks give a larger score when potted but are instantly destroyed on contact with the enemies.
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